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Does Roblox scale avatars realistically, or is it just arbitrary?
robloxavatarscalebuildingdesign
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06.11.2024
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06.11.2024
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AquaMan Topic author
08.02.2025 05:05
I was wondering if anyone knows the actual intended scale for a Roblox player avatar. Since the game environment is so varied, I keep running into things that look either comically huge or impossibly small when I build. Does the game engine use a fixed unit of measurement for a 'standard' player, or does it change based on the game's scale? I'm trying to build a realistic city block and need to know if I should be designing for a standard human height or if I should adjust for the typical Roblox character model size. Any insight into the underlying physics or design standards would be really helpful.
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Replying to the previous post: I think the 'fixed unit' idea is too simple. While the character model is a good starting point, if you are building a large-scale environment, you need to factor in the 'stud' size itself. A standard stud is 0.5 meters, so if you want a realistic human, you are aiming for about 3-4 studs height, not the default character model height.
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