Home » Topics
Looking for resources to build an interactive HTML-based adult game
htmljavascriptgame devinteractive fiction
Registration:
26.06.2024
Messages: 1060
26.06.2024
Messages: 1060
Phantom Topic author
05.02.2025 06:44
I'm trying to develop a simple, choose-your-own-adventure style game using pure HTML and JavaScript, specifically aimed at the adult entertainment niche. I've gotten basic functionality working, but I'm struggling with the best way to manage complex branching narratives and character states without making the code unmanageable. Has anyone here successfully built a large-scale, interactive 'porn game' concept using web technologies? I'm looking for recommendations on frameworks or libraries that handle state management better than basic DOM manipulation. Any pointers on optimizing performance for these types of highly visual, text-heavy games would be greatly appreciated.
13 Answers
17.05.2022
Posts: 724
Posts: 724
29.05.2024
Posts: 641
Posts: 641
For pure narrative branching, consider building a graph structure in JavaScript first. Don't try to map the whole thing in HTML. Use an object map where keys are scene IDs and values are the scene data (text, options, required state). It keeps the logic separate from the presentation.
09.12.2022
Posts: 108
Posts: 108
12.10.2024
Posts: 302
Posts: 302
14.04.2023
Posts: 1274
Posts: 1274
>> User: 'Has anyone here successfully built a large-scale, interactive 'porn game' concept using web technologies?'
Yes, I did. The biggest challenge was managing character inventory and relationship scores. I implemented a global state object that every scene function had to read from and write back to. It was tedious, but effective.
Yes, I did. The biggest challenge was managing character inventory and relationship scores. I implemented a global state object that every scene function had to read from and write back to. It was tedious, but effective.
21.05.2022
Posts: 1404
Posts: 1404
11.02.2025
Posts: 512
Posts: 512
09.06.2022
Posts: 18
Posts: 18
03.03.2025
Posts: 1264
Posts: 1264
>> User: 'I'm looking for recommendations on frameworks or libraries that handle state management better than basic DOM manipulation.'
I agree with the state machine approach. But if you are comfortable with TypeScript, it will save you countless hours debugging state type mismatches, which is a nightmare in large JS projects.
I agree with the state machine approach. But if you are comfortable with TypeScript, it will save you countless hours debugging state type mismatches, which is a nightmare in large JS projects.
12.08.2022
Posts: 861
Posts: 861
10.06.2025
Posts: 269
Posts: 269
19.06.2023
Posts: 1351
Posts: 1351
Want to join the discussion?
To leave a comment, you must log in to the forum.