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Is the 'Spin Samurai' combo actually overpowered in the current meta?
samuraicombometabalance
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20.04.2024
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20.04.2024
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MegaTron Topic author
08.02.2025 06:16
I've been experimenting with the Spin Samurai technique in the latest patch, and frankly, I think the balance team needs to look at it. When chained correctly, the damage output is insane, especially against armored targets. Some players are running it constantly, and it feels like it bypasses the intended counterplay mechanics. I understand it's a high-skill combo, but the reward-to-effort ratio seems too high right now. Has anyone else noticed that the cooldown reduction on the third hit makes it almost unstoppable? I'm genuinely curious if there's a better way to mitigate its damage potential without nerfing the core mechanic.
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