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Best approach for building a simple slot machine game in Java?
JavaFXSwinggame developmentslot machineJava programming
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13.11.2024
Messages: 1231
13.11.2024
Messages: 1231
Ivan_Drago Topic author
09.01.2025 17:04
I'm starting a personal project to build a basic slot machine game and I'm running into some architectural decisions. I've looked into using Swing, but it feels a bit outdated for a modern UI. I was wondering if JavaFX would be a better fit for handling the animations and the visual appeal of the reels. Also, if I plan to add a simple backend for tracking high scores, should I integrate a database connection early on, or wait until the core game logic is stable? Any advice on best practices for game loop management in Java would be greatly appreciated.
11 Answers
29.04.2021
Posts: 1249
Posts: 1249
You are right about Swing feeling dated. JavaFX is definitely the modern choice for this kind of visual project. Its CSS styling capabilities will make the reels look professional without excessive effort. Focus on the JavaFX Timeline class for handling the animation timing.
24.03.2022
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Posts: 53
09.05.2023
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Posts: 108
14.09.2024
Posts: 880
Posts: 880
I agree with the JavaFX suggestion. Also, remember to model the game state separately from the UI. This separation of concerns (MVC pattern) is crucial. Your 'GameEngine' class should handle the spin logic, and JavaFX should just be the view that displays the results.
21.03.2024
Posts: 404
Posts: 404
What about using a dedicated game framework? Something like LibGDX, even if it feels like overkill for a simple slot machine. It handles the rendering loop and input management much more robustly than trying to force JavaFX into a pure game engine role. It might be a steeper learning curve, though.
16.03.2025
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Posts: 776
15.09.2021
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Posts: 497
20.02.2022
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21.09.2025
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10.03.2025
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